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  • The Art of Japanese Architecture : History / Culture / Design
    The Art of Japanese Architecture : History / Culture / Design

    The Art of Japanese Architecture presents a complete overview of Japanese architecture in its historical and cultural context.The book begins with a discussion of early prehistoric dwellings and concludes with a description of works by important modern Japanese architects.Along the way it discusses the iconic buildings and architectural styles for which Japan is so justly famous—from elegant Shinden and Sukiya aristocratic villas like the Kinkakuji "Golden Pavilion" in Kyoto, to imposing Samurai castles like Himeji and Matsumoto, and tranquil Zen Buddhist gardens and tea houses to rural Minka thatched-roof farmhouses and Shinto shrines.Each period in the development of Japan's architecture is described in detail and the most important structures are shown and discussed—including dozens of UNESCO World Heritage Sites.The aesthetic trends in each period are presented within the context of Japanese society at the time, providing a unique in-depth understanding of the way Japanese architectural styles and buildings have developed over time and the great variety that is visible today. The book is profusely illustrated with hundreds of hand-drawn 3D watercolor illustrations and color photos as well as prints, maps and diagrams.The new edition features dozens of new photographs and a handy hardcover format that is perfect for travelers.

    Price: 19.99 £ | Shipping*: 3.99 £
  • A History of Competitive Gaming
    A History of Competitive Gaming

    Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended.By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide.Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age.It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation.It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

    Price: 135.00 £ | Shipping*: 0.00 £
  • A History of Competitive Gaming
    A History of Competitive Gaming

    Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended.By 2022, the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide.Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age.It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation.It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Gamish : A Graphic History of Gaming
    Gamish : A Graphic History of Gaming

    *Shortlisted for the British Book Design and Production Award for Graphic Novels*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games.For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man.Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games.Years later, he began to wonder: what makes games so special?Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems.Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

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  • Is right-wing extremism a threat to gaming culture?

    Right-wing extremism can be a threat to gaming culture as it can promote toxic behavior, discrimination, and exclusion within the gaming community. Extremist ideologies can lead to harassment, hate speech, and the spread of harmful stereotypes, creating a hostile environment for marginalized groups. It is important for the gaming community to actively combat and reject right-wing extremism to ensure a safe and inclusive space for all gamers.

  • What does Cuban cuisine and eating culture look like?

    Cuban cuisine is a fusion of Spanish, African, and Caribbean influences, resulting in a diverse and flavorful culinary tradition. Common ingredients include rice, beans, plantains, and various meats such as pork and chicken. Popular dishes include ropa vieja (shredded beef), arroz con pollo (chicken with rice), and lechón asado (roast pork). Eating culture in Cuba is centered around family and community, with meals often being a social and communal experience. It is common for Cubans to share meals with extended family and friends, and food is an important part of social gatherings and celebrations.

  • Which option is better for gaming: 4k gaming, UWQHD gaming, or 2k gaming?

    The best option for gaming depends on the individual's preferences and the capabilities of their gaming setup. 4k gaming offers the highest resolution and visual quality, but it requires a powerful graphics card and monitor to fully take advantage of it. UWQHD gaming provides a balance between resolution and performance, offering a wider aspect ratio for a more immersive experience. 2k gaming, also known as QHD, is a good middle ground for those who want a balance between visual quality and performance. Ultimately, the best option for gaming is the one that provides the best balance between visual quality and performance for the individual's specific gaming setup and preferences.

  • What is the difference between mobile gaming, PC gaming, and console gaming?

    Mobile gaming refers to playing video games on mobile devices such as smartphones and tablets. It typically offers simpler gameplay and is often free to play with in-app purchases. PC gaming involves playing video games on a personal computer, offering more complex and graphically intensive games with a wide range of customization options. Console gaming involves playing video games on dedicated gaming consoles, offering a balance between simplicity and complexity with a focus on exclusive titles and multiplayer experiences. Each platform has its own unique advantages and limitations, catering to different preferences and gaming experiences.

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  • Public Humanities in Architecture : Reflections on Heritage, Culture, and History
    Public Humanities in Architecture : Reflections on Heritage, Culture, and History

    Anyone concerned with the history, tradition, and culture of our built environment will sooner or later come across the term ‘Public Humanities’.At the interface between an academic discipline and the media-oriented culture industry, Public Humanities is established as a field of inquiry in the US and is increasingly becoming so in Europe too. Whether this field of research remains a product of Western culture will only become apparent in the coming years.However, linking architectural debate with the humanities is an important concern of the papers collected here. These essays on architectural theory provide academic food for thought while encouraging reflection on the discipline of architecture and stimulating urban design in the twenty-first century.The lectures collected here are from a class on Public Humanities at Brown University.

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  • Future Gaming : Creative Interventions in Video Game Culture
    Future Gaming : Creative Interventions in Video Game Culture

    A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium.This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way.Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games.Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars.For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

    Price: 29.00 £ | Shipping*: 0.00 £
  • Ancient Games : A History of Sports and Gaming
    Ancient Games : A History of Sports and Gaming

    Run with the Olympic athletes and sweat it out in the deadly ballgame courts of the Aztecs in this beautifully illustrated and informative guide to the sports and games that have entertained people for the past 2500 years.How did the Vikings keep themselves occupied between raids?What tricks did medieval Japanese sumo wrestlers have to win their matches?With fascinating facts and detailed pictures, this book is the perfect guide to everything to do with games, from the tiniest chess pieces to the biggest sports tournaments

    Price: 12.99 £ | Shipping*: 3.99 £
  • The Secret History of Mac Gaming: Expanded Edition
    The Secret History of Mac Gaming: Expanded Edition


    Price: 24.99 £ | Shipping*: 3.99 £
  • Which gaming PC is better for gaming?

    The best gaming PC for gaming depends on your specific needs and budget. Generally, a gaming PC with a powerful graphics card, high-speed processor, ample RAM, and fast storage will provide a smooth gaming experience with high frame rates and graphics settings. It's important to research and compare different gaming PCs based on their specifications, performance benchmarks, and reviews to determine which one best suits your gaming preferences and requirements. Ultimately, the best gaming PC is one that offers the best performance and value for your individual gaming needs.

  • Is this gaming laptop good for gaming?

    Yes, this gaming laptop is good for gaming. It has a powerful processor, high-quality graphics card, and ample RAM, which are essential for smooth gaming performance. Additionally, it has a high refresh rate display and a good cooling system to prevent overheating during intense gaming sessions. Overall, this laptop is well-equipped to handle demanding games and provide an enjoyable gaming experience.

  • Which gaming laptop is better for gaming?

    The better gaming laptop depends on the specific needs and preferences of the user. Factors to consider include the graphics card, processor, RAM, and display quality. Some popular gaming laptops include the ASUS ROG Zephyrus G14, which is known for its powerful performance and portability, and the MSI GS66 Stealth, which offers a sleek design and strong gaming capabilities. Ultimately, it's important to research and compare the specifications of different gaming laptops to determine which one best suits your gaming needs.

  • What are electricity and high culture history?

    Electricity history refers to the development and use of electricity as a form of energy, including the discovery of electricity, the invention of electric devices, and the establishment of electrical systems. High culture history, on the other hand, refers to the history of cultural and artistic achievements that are considered to be of high quality and sophistication, such as classical music, literature, fine arts, and theater. Both electricity and high culture history have evolved over time, shaping the way we live and appreciate the world around us.

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